////init "rules" = 1
-//file "Order Galactica" = 1
-Year: 30,000 Galactic Age
-Biological lifeforms have perfected two kinds of FTL travel.
---The first is the Hyperdrive; very efficient and fast at the individual-stellar-level but unable to travel the long distances between stellar clusters expeditiously.
---The second is a series of Wormhole gates which can connect to other gates either under manual control or timed on-off openings for civilian ships; very fast and very powerful, able to traverse entire arms of galaxies in relative-seconds but require extensive infrastructure to maintain, fuel, power, and even get to point B in the first place.
-Fusion power developed & widespread.
-Nuclear devices readily available; point defense and shields adjusted accordingly as well as armor thickness.
---The maximum output legally allowed by missile and driver round warheads is 200 Megatons (Mt); the maximum allowed for anti-surface warheads on gravity bombs dropped from orbit is 2.3 Gigatons (Gt)
-Since hiding in space is impossible (see 'objective rules' below) unless in the shadow of a significant planet or other object, rules defining combat ranges stand as thus: firing can begin at 2.5 lightseconds distance.
---There is no minimum range; since the advent of shields broadside 'knife fights' between ships are not unheard of.
---30,000 GA Addendum: energy weapons with accurate-enough targeting can open fire at 4 light-minutes.
-Limited Gravimetric technology.
---Artificial Gravity; but very large ships still built with decks perpendicular to thrust access.
---Gravimetric shields: simply absorb or repel incoming fire; far less effective at defense from laser-type weaponry.
---Gravimetric Planet-Busters: Barely legal planet-destroying devices; come in one size and one size only; extremely limited, imperial powers with control over more than five star systems may own 25 devices, while those controlling 12 or more systems may own 100 and 100 only (this does not limit how many you have under paused production)
OBJECTIVE RULES OF DESIGNING THINGS FOR THIS:
-Ships can have a maximum acceleration of 5G without negative consequences on the crews.
-Ships can travel efficiently between planets without hyperdrives HOWEVER the cost for fuel for that fleet will go up and the time span will be about 1 month game time.
-Unless you can afford to attach a hyperdrive to each pod, or months of supplies, life pods are pretty much useless, and your crews should take this into account if they plan to withdraw from the fight.
-Ramming is fine if you have a chance to get close to them, but I can't emphasize how much of a rarity that should be.
-However you disperse ships is up to you, however we recommend placing ships at a distance of 500km from each other.
-No fighters. No exceptions.
-When you maek poast, remember that frigates are still full-fledged warships. They average about 400 meters in length and (at the loss of potential armor) could take on a fast cruiser 50% larger than them.
-No stealth in space. No exceptions.
-You can't do shit like a fighter plane; you can move in any direction if you apply opposite thrust to it. I can't explain it well; examine some sites on this and see what I mean.
-You start out with 50 frigates per star system you control. After that you can begin construction on any range of standard ship you want. These must be under 5km in total length, width, or height.
-Mass drivers: see coil guns; recommend high mass rather than high velocity. Warheads can be attached to mass driver rounds but unless you intend it to get embedded in enemy armor only on a lucky shot will it do much damage. Cannot be countered by PD lasers (@ Science Mastahs: I know that they can but that makes it uncool to have space guns and dammit this is not super-hard sci-fi at all). Susceptible to gravimetric shields.
-Missiles: warheads attached to small thrusters and guided by tracking ship emissions. Warheads range from simple high-mass kinetic missiles to the common variable yield nuclear warhead to the laser-shitting warhead (i.e. a laser powered by a nuclear detonation) to Electromagnetic warheads to super-light paint filled training munitions. Susceptible to point defense and gravimetric shields.
-Torpedoes: Higher-size lower-velocity drivers which fire rounds designed to go slow enough that a warhead has more of a chance of doing damage. Generally only 'knife-fight' range or orbital bombardment weapons. Susceptible to point defense and gravimetric shields.
-Laser: It's a laser. I don't know how to put it more simply. These weapons are the most accurate at lightsecond and even lightminute ranges (although the latter results in far-decreased power). Ignore point defense, very slightly susceptible to gravimetric shields. Very accurate but high-cost, high-maintenance and high-energy weapons.
-Particle: Similar to the laser as far as use is concerned, but imparts far more kinetic damage. Susceptible to gravimetric shields.
-Any weapon except missiles can have a 'super' version placed spinally.
-Your species cannot be non-biological unless your mechanical nature is not fancy schmancy god-robots.
-Your species must be physical.
-Your species' soldiers must have comparable characteristics to all other species' or empires' soldiers.
-Other than that, go wild.
-Your Empire must contain at least 5 star systems and can contain at least 8 habitable planets. There is no limit on waystations or outposts you make.
-If you and another empire choose the same star and get in a bickering fest over it, settle it over Private Messages.
-Your Empire must inform all others of your socio-political and economic status.
-If you want to begin research on a special project, first make sure it is at least plausible, then PM me for final confirmation.
-For the love of GOD please resolve interpersonal conflicts over IMs or PMs. In-thread discussions can exist if they are but a small fraction of your post.
-No stealth in space.
-No you can't use 'that or this from x universe'; you can use them as inspiration to create your own species/race/whatever.
-Don't be afraid to ask me, Bull, or others to help you with designing or technical details. We love this shit.
Map(s): These are pending upon access to accurate galactic or local sphere maps.
Ships (as of posting):
Number/names of Stars Controlled:
Number of habitable planets colonized:
Number of Military outposts:
Description (of empire or species):
Disadvantages (must include at least one military and one resource disadvantage):
'Ere we go.
Empire: Trans-Anatolian Force of True Humans (TAFTH)
Species: Human, average life span 1000 years as Earth goes
Gov't type: Parliamentary, with the executive branch containing two leaders: one elected by popular vote, the other by an electoral college
-National Pride Party (20% of parliament)
-Free Persons Party (current reigning exec & parliament; 52% majority)
-Weaponist Party (8% of parliament)
-Party of the Golden Coin (5% of parliament)
-Planetary Society (25% of parliament)
Ships (as of posting): 125 Exige type frigates, 25 Caiman type light frigates, 100 Oliver type frigates
Number/names of Stars Controlled: Sol, Sirius, Tau Ceti, Gliese 673, Groombridge 1618
Number of habitable planets colonized: 7
Number of Military outposts: 40
Population: over 73 billion citizens; 1.2 billion immigrants near legal status, 100,000 Exo-aliens, most as ambassadors, observers, or guards of ambassadors and observers
Description (of empire): Terra was not alien to warfare; indeed, even today it and its people are said to have the most violent histories of any species or planet known to Galactic Congress. Perhaps this is why their violent initial expanse was so shocking - in the span of a week 7 million soldiers and crewman had died in combat. By the end of the war, it was estimated over 50 billion total lives were lost in combat. It took no time at all for the other empires to respond, yet even with 5:1 odds on the ground and 2:1 in space battles the humans caused another 300 million casualties while taking only 1 million themselves. These wars led to unfair treaties for both sides and, eventually, the grudging acceptance of these pinkies who biologically created designer drugs. Today the Trans-Anatolian military still has the largest standing army, and the 10th largest military. Yet despite this nature within the nation itself things are surprisingly accepting of every species and ideology. Indeed, those that were assimilated in the initial expansion have both become full citizens and prospered greatly; about .5% of the total population are citizen non-humans and reportedly the process and waiting period to become a citizen after immigration are incredibly speedy. When asked by reporters, an average street-walker replied thus: "We live to fight, and we fight to free or be freed. We defend what we fight for."
Disadvantages: average-power space forces, method of election is longer than most, lack of ready access to large amounts of hyperdrive fuel.
Last Words: none; generally the sharp end of a knife up into the chest.