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Author Topic: Init Space RP  (Read 1391 times)

Infinite Ass

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Init Space RP
« on: December 20, 2008, 01:06:44 AM »

////init "rules" = 1
    -//file "Order Galactica" = 1
    -//init
////init visuals
\

STATUS:
-Year: 30,000 Galactic Age
-Biological lifeforms have perfected two kinds of FTL travel.
---The first is the Hyperdrive; very efficient and fast at the individual-stellar-level but unable to travel the long distances between stellar clusters expeditiously.
---The second is a series of Wormhole gates which can connect to other gates either under manual control or timed on-off openings for civilian ships; very fast and very powerful, able to traverse entire arms of galaxies in relative-seconds but require extensive infrastructure to maintain, fuel, power, and even get to point B in the first place.
-Fusion power developed & widespread.
-Nuclear devices readily available; point defense and shields adjusted accordingly as well as armor thickness.
---The maximum output legally allowed by missile and driver round warheads is 200 Megatons (Mt); the maximum allowed for anti-surface warheads on gravity bombs dropped from orbit is 2.3 Gigatons (Gt)
-Since hiding in space is impossible (see 'objective rules' below) unless in the shadow of a significant planet or other object, rules defining combat ranges stand as thus: firing can begin at 2.5 lightseconds distance.
---There is no minimum range; since the advent of shields broadside 'knife fights' between ships are not unheard of.
---30,000 GA Addendum: energy weapons with accurate-enough targeting can open fire at 4 light-minutes.
-Limited Gravimetric technology.
---Artificial Gravity; but very large ships still built with decks perpendicular to thrust access.
---Gravimetric shields: simply absorb or repel incoming fire; far less effective at defense from laser-type weaponry.
---Gravimetric Planet-Busters: Barely legal planet-destroying devices; come in one size and one size only; extremely limited, imperial powers with control over more than five star systems may own 25 devices, while those controlling 12 or more systems may own 100 and 100 only (this does not limit how many you have under paused production)
-updates pending-
\\\\

OBJECTIVE RULES OF DESIGNING THINGS FOR THIS:

-Ships can have a maximum acceleration of 5G without negative consequences on the crews.
-Ships can travel efficiently between planets without hyperdrives HOWEVER the cost for fuel for that fleet will go up and the time span will be about 1 month game time.
-Unless you can afford to attach a hyperdrive to each pod, or months of supplies, life pods are pretty much useless, and your crews should take this into account if they plan to withdraw from the fight.
-Ramming is fine if you have a chance to get close to them, but I can't emphasize how much of a rarity that should be.
-However you disperse ships is up to you, however we recommend placing ships at a distance of 500km from each other.
-No fighters. No exceptions.
-When you maek poast, remember that frigates are still full-fledged warships. They average about 400 meters in length and (at the loss of potential armor) could take on a fast cruiser 50% larger than them.
-No stealth in space. No exceptions.
-You can't do shit like a fighter plane; you can move in any direction if you apply opposite thrust to it. I can't explain it well; examine some sites on this and see what I mean.
-You start out with 50 frigates per star system you control. After that you can begin construction on any range of standard ship you want. These must be under 5km in total length, width, or height.
WEAPONS:
-Mass drivers: see coil guns; recommend high mass rather than high velocity. Warheads can be attached to mass driver rounds but unless you intend it to get embedded in enemy armor only on a lucky shot will it do much damage. Cannot be countered by PD lasers (@ Science Mastahs: I know that they can but that makes it uncool to have space guns and dammit this is not super-hard sci-fi at all). Susceptible to gravimetric shields.
-Missiles: warheads attached to small thrusters and guided by tracking ship emissions. Warheads range from simple high-mass kinetic missiles to the common variable yield nuclear warhead to the laser-shitting warhead (i.e. a laser powered by a nuclear detonation) to Electromagnetic warheads to super-light paint filled training munitions. Susceptible to point defense and gravimetric shields.
-Torpedoes: Higher-size lower-velocity drivers which fire rounds designed to go slow enough that a warhead has more of a chance of doing damage. Generally only 'knife-fight' range or orbital bombardment weapons. Susceptible to point defense and gravimetric shields.
-Laser: It's a laser. I don't know how to put it more simply. These weapons are the most accurate at lightsecond and even lightminute ranges (although the latter results in far-decreased power). Ignore point defense, very slightly susceptible to gravimetric shields. Very accurate but high-cost, high-maintenance and high-energy weapons.
-Particle: Similar to the laser as far as use is concerned, but imparts far more kinetic damage. Susceptible to gravimetric shields.
-Any weapon except missiles can have a 'super' version placed spinally.
SPECIES/EMPIRES:
-Your species cannot be non-biological unless your mechanical nature is not fancy schmancy god-robots.
-Your species must be physical.
-Your species' soldiers must have comparable characteristics to all other species' or empires' soldiers.
-Other than that, go wild.
-Your Empire must contain at least 5 star systems and can contain at least 8 habitable planets. There is no limit on waystations or outposts you make.
-If you and another empire choose the same star and get in a bickering fest over it, settle it over Private Messages.
-Your Empire must inform all others of your socio-political and economic status.
GENERAL:
-If you want to begin research on a special project, first make sure it is at least plausible, then PM me for final confirmation.
-For the love of GOD please resolve interpersonal conflicts over IMs or PMs. In-thread discussions can exist if they are but a small fraction of your post.
-No stealth in space.
-No you can't use 'that or this from x universe'; you can use them as inspiration to create your own species/race/whatever.
-Don't be afraid to ask me, Bull, or others to help you with designing or technical details. We love this shit.

Map(s): These are pending upon access to accurate galactic or local sphere maps.

Formatting-

Empire:
Species:
Gov't type:
Political parties:
Ships (as of posting):
Number/names of Stars Controlled:
Number of habitable planets colonized:
Number of Military outposts:
Population:
Description (of empire or species):
Disadvantages (must include at least one military and one resource disadvantage):
Last Words:

'Ere we go.

Empire: Trans-Anatolian Force of True Humans (TAFTH)
Species: Human, average life span 1000 years as Earth goes
Gov't type: Parliamentary, with the executive branch containing two leaders: one elected by popular vote, the other by an electoral college
Political parties:
-National Pride Party (20% of parliament)
-Free Persons Party (current reigning exec & parliament; 52% majority)
-Weaponist Party (8% of parliament)
-Party of the Golden Coin (5% of parliament)
-Planetary Society (25% of parliament)
Ships (as of posting): 125 Exige type frigates, 25 Caiman type light frigates, 100 Oliver type frigates
Number/names of Stars Controlled: Sol, Sirius, Tau Ceti, Gliese 673, Groombridge 1618
Number of habitable planets colonized: 7
Number of Military outposts: 40
Population: over 73 billion citizens; 1.2 billion immigrants near legal status, 100,000 Exo-aliens, most as ambassadors, observers, or guards of ambassadors and observers
Description (of empire): Terra was not alien to warfare; indeed, even today it and its people are said to have the most violent histories of any species or planet known to Galactic Congress. Perhaps this is why their violent initial expanse was so shocking - in the span of a week 7 million soldiers and crewman had died in combat. By the end of the war, it was estimated over 50 billion total lives were lost in combat. It took no time at all for the other empires to respond, yet even with 5:1 odds on the ground and 2:1 in space battles the humans caused another 300 million casualties while taking only 1 million themselves. These wars led to unfair treaties for both sides and, eventually, the grudging acceptance of these pinkies who biologically created designer drugs. Today the Trans-Anatolian military still has the largest standing army, and the 10th largest military. Yet despite this nature within the nation itself things are surprisingly accepting of every species and ideology. Indeed, those that were assimilated in the initial expansion have both become full citizens and prospered greatly; about .5% of the total population are citizen non-humans and reportedly the process and waiting period to become a citizen after immigration are incredibly speedy. When asked by reporters, an average street-walker replied thus: "We live to fight, and we fight to free or be freed. We defend what we fight for."
Disadvantages: average-power space forces, method of election is longer than most, lack of ready access to large amounts of hyperdrive fuel.
Last Words: none; generally the sharp end of a knife up into the chest.
« Last Edit: December 20, 2008, 01:14:58 PM by Chairman Crembaw »
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Tiemoow

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Re: Init Space RP
« Reply #1 on: December 20, 2008, 07:43:39 AM »

Another one?
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Infinite Ass

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Re: Init Space RP
« Reply #2 on: December 20, 2008, 11:56:51 AM »

Another one?
Yes you jackass because the other one got overrun by the new members.
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Texas Ninja

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Re: Init Space RP
« Reply #3 on: December 20, 2008, 12:25:55 PM »

So you took your ball and went home?
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Jaren

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Re: Init Space RP
« Reply #4 on: December 20, 2008, 12:54:50 PM »

Sorry if I had part of destroying your last thread (I'm not sure if I did), but would it be ok if I play as long as I obey the rules?
Empire: Mistel
Species: Elven, who live until killed but reproduce very rarely
Gov't type: Monarchy, with a royal family and large group of nobles and warlords
Political parties:
Loyalists - 70%
Neutrals (aka those who are fine with anything that doesn't kill them) - 25%
Warmongers (want military control) - 5%
Ships (as of posting): 17 Imperial frigates, 8 heavy frigates, 15 mon calamari frigates (I got the types from here, since I'm not very imaginative with ships)
Number/names of Stars Controlled: Sorne531, Sorne534, Jaren73, and Jukai42
Number of habitable planets colonized: 3
Number of Military outposts: 27
Population: 47 billion citizens, 500 million immigrants soon to have legal status, and 2 million aliens of other allegiance
Description (of empire): Starting thousands of years ago as a small empire of forest dwellers, Mistel plotted many years of the downfall of their neighbors until they finally took over their first planet under their leader King Jaren, who named the planet after himself. They allowed the other races to live on Jaren, as long as they paid respect to their King and showed no hostility. Many years later, after a warlord named Sorne lead the first attack upon the stars, new planets were discovered in the general vicinity of Jaren, and were colonized under the warlords command. The new planet was named by King Jaren after the warlord, and thus the Empire Mistel then controlled the planets Jaren and Sorne. During the third exploration, a small rebellion of Humans and Dwarves on the planet Jaren led by an elven noble named Jukai had stormed the King's castle and forced Jaren off the throne. Jaren lived from that moment on for 2000 years on a prison base in the planet conquered at that time (named after the new leader, Jukai) and still resides there to this day. King Jukai appointed Sorne to conquer the stars, and as each star was conquered it was named by both the planet it was conquered from and the number of the first ship to claim it. The empire realized its losses soon after the conquests, and because of the difficult and long process of reproduction the nation became aloof and passive to avoid the loss of any more of its citizens and soldiers. If provoked, they will take the most powerful action until the threat is no more.
Disadvantages (must include at least one military and one resource disadvantage):
Military - Because elves live for thousands of years, and do not die of old age, it is much more rare for infants to be born. This means that each soldier or citizen killed is almost irreplaceable. Soldiers can die by any means that humans can die, which means that battles with human nations must be taken with precaution as humans gain population much faster.
Resource - Because most space technology Mistel owns is limited, resources such as weapons and food being shipped between planets is a long process and van be disastrous if interrupted.
Last Words: Elven practice is to keep a paper with the words they would like to remembered by at all times, although the paper is usually lost with the body.

I hope I didn't mess that up....
« Last Edit: December 20, 2008, 01:08:15 PM by evilgeniuself »
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Infinite Ass

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Re: Init Space RP
« Reply #5 on: December 20, 2008, 01:09:57 PM »

Sorry if I had part of destroying your last thread (I'm not sure if I did), but would it be ok if I play as long as I obey the rules?
Entirely okay. I think you are an okay guy despite the postbest friendry you may or may not have caused.

But is it okay if we assume that your empire is in a different star group than Sol's due to the names? It's not that I'm disallowing inventing your own stars/names for stars, it's just we've got to assume they weren't found in the 21st century etc etc. Also it gives us an actual chance to use the Gates.
« Last Edit: December 20, 2008, 01:12:35 PM by Chairman Crembaw »
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Jaren

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Re: Init Space RP
« Reply #6 on: December 20, 2008, 01:11:37 PM »

Thank you very much! Which one was your old thread, just so I can check?
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Infinite Ass

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Re: Init Space RP
« Reply #7 on: December 20, 2008, 01:13:13 PM »

Thank you very much! Which one was your old thread, just so I can check?
It was uhhh... "Gentlemen, Behold" I think.

EDIT: to give you guys a ship-designing base doc, I'll put up mine for the Exige Type.

Exige Type Nominal Frigate
Length: 430 meters
Height: 50 meters
Width: 95 meters
Empty Mass: 1.68 million tons
Max Acceleration: 5G
Standard Acceleration: .25G to 1G
Artificial Gravity: No
Engines:
   -2x Antimatter-Beam engines
        -4x 2-by-2 He3 Fusion Engines
   -4x NTR Thrusters
   -12x Orientation Ionic Thrusters
        -1x Standard Hyperdrive
Heat Disposal:
   -Open-Cycle Ice-Water Slush Coolant System; associated retrieval and drilling gear
   -Lithium-Titanium Wing Blocks, 300 meter wingspan, 4 meter height
Crew: 10; Excess Life Support for 1 Rescue operation
Armament:
   -2x 10 Petawatt fixed-forward Particle Cannons
   -2x 80cm "Plasmifyer" Rail Guns, fire rate 2 rps
        -4x Broadside 20cm Mass Driver batteries, 6 guns each, fire rate 6 rps (per cannon)
   -16x Magnetic Hard Points
Armor:
   -7 meters Titanium A
   -20cm Aggregated Diamond Nanorods
   -Radiation Lining
   -Class 19 Haradynne Industries Shield, rated to withstand 200 Mt
Detection:
   -2x Low-Power Passive Spectroscopes
   -1x High-Power Active Spectroscope mounted in cabin
   -1x Holographic Rendering Device
Ships of the Class: 125; 40 decommissioned or mothballed; 20 keels laid for new ones
Of Note -- Terran Parliamentary Guard:
        -TAS Gaunt
        -TAS Hudson
        -TAS Leopold
        -TAS Halls
        -TAS Ozymandias
« Last Edit: December 20, 2008, 01:29:18 PM by Chairman Crembaw »
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Life Coach Bull

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Re: Init Space RP
« Reply #8 on: December 20, 2008, 01:15:17 PM »

Just to clarify, if you are scared or confused about the idea of theoretical astrophysics, I suggest not participating.
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Jaren

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Re: Init Space RP
« Reply #9 on: December 20, 2008, 01:18:52 PM »

Thank you very much! Which one was your old thread, just so I can check?
It was uhhh... "Gentlemen, Behold" I think.
Oh. I didn't post in that thread, sorry...
So how exactly is the game played? Do people just state what they are doing, or are scenarios set up which people must overcome and end up interacting with their neighbors?
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Infinite Ass

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Re: Init Space RP
« Reply #10 on: December 20, 2008, 01:30:06 PM »

Thank you very much! Which one was your old thread, just so I can check?
It was uhhh... "Gentlemen, Behold" I think.
Oh. I didn't post in that thread, sorry...
So how exactly is the game played? Do people just state what they are doing, or are scenarios set up which people must overcome and end up interacting with their neighbors?
The former, mostly. Things like fighting can occur over what each empire does.
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No Traitors Tomorrow

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Re: Init Space RP
« Reply #11 on: December 20, 2008, 02:04:56 PM »

Sorry if I almost singlehandedly destroyed the last thread with far too much interpersonal chatter.

Empire: Gerministic Empire
Species: Germin. Offshoot of humans, mostly descendants of human pirates
Gov't type: Single-Party Republic
Political parties: War Party
Ships (as of posting): 225 Mörder class interceptors; Other types are in development
Number/names of Stars Controlled: Sirius only
Number of habitable planets colonized: 2
Number of Military outposts: 4, in the outer planets of the Sirius system
Population: ~6 billion. This figure changes rapidly due to frequent births and deaths
Description: This empire is highly warlike, and recently founded. They still recognize the need for trade, however, and will build up trade alliances before daring to strike at another empire.
Disadvantages: Medicine is very underdeveloped, and disease runs rampant. As such, they are highly susceptible to bioweaponry. Their two planets are very poor in nutrients, and obtaining food is very hard, however, these planets are very rich in rare metals and gems.
Last Words: At least you won't be making it out, either.
« Last Edit: December 20, 2008, 02:29:19 PM by Zaffa »
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Chaos In Motion

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Re: Init Space RP
« Reply #12 on: December 20, 2008, 09:16:00 PM »

Apologies Crembaw. I'm almost certain I was responsible for fucking up the previous thread. Sorry man.
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Infinite Ass

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Re: Init Space RP
« Reply #13 on: December 20, 2008, 09:21:40 PM »

Apologies Crembaw. I'm almost certain I was responsible for fucking up the previous thread. Sorry man.
While I respect and value that I really wish we could just start playing this one.
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Jaren

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Re: Init Space RP
« Reply #14 on: December 20, 2008, 10:05:57 PM »

Lord Sorne sends 5 Mon Calamari Frigates led by Prince Vestran are sent to scout a nearby planet that seems empty adjacent to the planet Sorne.
(like that?)
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